How To Draw A Dodecahedron In Sk
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I've recently discovered blender every bit a solution for my rendering and animation needs as an aspiring product designer since these tools in traditional pd software such as Fusion and Solidworks is very bones at best. Yet, I've noticed that forming shapes in blender seems to be washed from primitives such equally cubes, planes and spheres rather than a sketch as I am traditionally used to. This method seems very roundabout for making something even relatively simple such equally a table or chair which I would otherwise just sketch,extrude and alter. I would like to know if this is just a matter of not being used to information technology, or whether I should stick to other software for modeling product and import information technology to blender for rendering and animation. If so, the mesh seems to be very distorted when imported are there any addons I should await into for solving this problem.
Ray Mairlot
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asked Jun 21, 2020 at 12:22
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seven
1 Answer 1
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How to (sort of) do a CAD sketch in blender:
- Add a unmarried vertex. This can be done past deleting all the other vertices in the default cube, or enable the "Extra Objects" addon an press Shift A and choose "Single Vert".
- With the vertice selected go into edit mode and orthographic view from the desired side.
- Printing E to extend into the shape you lot want. It will create a bunch of points in the shape you like.
- When you desire to close off a shape, select the ii vertices you want to connect and press F to automatically join them, in this case with an border.
- Now fill in the shape. Select something to fill in and press F to automatically join them, this time with a face.
- Now select everything (or something), and press Due east to extrude them into the desired height.
answered Jun 23, 2020 at 19:01
Eric XueEric Xue
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How To Draw A Dodecahedron In Sk,
Source: https://blender.stackexchange.com/questions/183531/am-i-limited-to-using-primitive-objects-to-create-shapes-in-blender-or-can-i-sk
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$\begingroup$ I recall you should dive into polygon modeling theme, to have a better agreement about differences between NURBS and polygon modeling. I think, this tutorial serial is a good bespeak to start with youtube.com/watch?v=Hf2esGA7vCc $\endgroup$
Jun 21, 2020 at 12:33
$\begingroup$ all the 3D softwares piece of work the aforementioned and propose primitives, simply y'all can begin with a simple vertex, yous tin likewise draw curves (bezier or grease pencil) and convert them to mesh afterwards if y'all feel more comfortable with cartoon. $\endgroup$
Jun 21, 2020 at 12:44
$\begingroup$ Hi. What do you mean by a 'sketch' in this context? $\endgroup$
Jun 21, 2020 at 12:57
$\begingroup$ @Crantisz Yes, I actually thought of this difficulty while doing that verbal tutorial. :) $\endgroup$
Jun 21, 2020 at 16:forty
$\begingroup$ if you desire to depict your shapes utilize a vector drawing program like Illustrator or Inkscape where you can create curves and paths. Then export those as SVGs. Import the paths in blender and take it from there. blender.stackexchange.com/questions/183131/… $\endgroup$
Jun 21, 2020 at 17:48